Miguel Rivero - 3D Artist
Summary of Qualifications
- 6 years of professional game development.
- Expert knowledge of 3d Studio Max in modeling, lighting
and texturing.
- Expert quality texturing & painting using Adobe Photoshop.
- Advanced ZBrush user.
- Familiar with Unreal Engine and Crytek.
- Solid concept art skills.
video game Work Experience
3D Artist @ Pitchblack Games (March 2011-Present)
25 South Arizona Place, Chandler, AZ 85225
Freelance Environment Artist @ Collision Studios (Septmeber 2010)
12950 Culver Boulevard, Los Angeles, CA 90066
- Mathews Bow Hunting (Wii) November 2010
Full-time Environment Artist @ Seven Studios (September 2005 - October 2009)
3415 S. Sepulveda Blvd #1000 Los Angeles, CA 90034
- Confidential Working Music Title (PS3, Xbox 360) unreleased
- Scratch: The Ultimate DJ (PS3, Xbox 360) unreleased
- Six Flags' Funpark (Wii) March 2009
- Nine (PS3, Xbox 360) unreleased
- Wilderness Survival Prototype (PS3) unreleased title
- Fantastic Four: Rise of the Silver Surfer (PS2) June 2006
- The Sopranos: Road to Respect (PS2) November 2006
Education
- January 2010 - March 2010 - Advanced Digital Painting course taken at Gnomon School of Visual Effects (Los Angeles)
- July 2002 - September 2005 : Art Institute of California, Los Angeles - Game Art & Design Bachelor's degree.
- February 2001 - June 2002 : Austin Community College: Arts
and Humanities Major